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(Also available in CODAP)

Students learn how to chain Methods together, and define more sophisticated subsets.

Lesson Goals

Students will be able to…​

  • Use chaining to write more sophisticated analyses using less code

  • Identify bugs introduced by chaining methods in the wrong order

Student-facing Lesson Goals

  • Let’s practice writing functions and combining methods.

Materials

Preparation

🔗Design Recipe Practice 25 minutes

Overview

Students practice more of what they learned in the previous lesson, applying the Design Recipe to make table functions that operate on rows of the Animals Dataset. These become the basis of the chaining activity that follows.

Launch

The Design Recipe is a powerful tool for solving problems by writing functions. It’s important for this to be like second nature, so let’s get some practice using it.

Investigate

Optional: Combining Booleans

Suppose we want to build a table of Animals that are fixed and old, or a table of animals that are cats or dogs?

By using the and and or operators, we can combine Boolean tests , as in: (1 > 2) and ("a" == "b") . This is handy for more complex programs! For example, we might want to ask if a character in a video game has run out of health points and if they have any more lives. We might want to know if someone’s ZIP Code puts them in Texas or New Mexico. When you go out to eat at a restaurant, you might ask what items on the menu have meat and cheese.

For many of the situations where you might use and, there’s actually a much more powerful mechanism you can use, called "Method Chaining"!

Synthesize

  • Did you find yourselves getting faster at using the Design Recipe?

  • What patterns or shortcuts are you noticing, when you use the Design Recipe?

🔗Chaining 25 minutes

Overview

Students learn how to compose multiple table operations (sorting, filtering, building) on the same table - a technique called "chaining".

Launch

Suppose we start with some number A, and want to add B, C and D to it. The code below will get the job done:

x = A + B                # starting with A, add B
y = x + C                # then add C....
result = y + D           # then add D to get our result
  • Why is this code ugly, or hard to read?

    • Many lines of code means more to read and more possible places for bugs

    • This code creates names for each step. But we don’t really care about x or y — we just want the final answer result!

We can easily chain these operators together, to do all the calculation in one line of code:

result = A + B + C + D
  • Open your saved Table Methods Starter File (or open a new one), and click "Run".

  • Can you make a table with a new column called "nametag" that is populated using the label function?

  • Can you take that table, and filter it so it only shows the fixed animals?

  • Can you sort that table by species?

Let’s look at one possible solution to these challenges:

x = animals-table.build-column("labels", nametag)    # starting with our table, and add labels
y = with-labels.filter(is-fixed)                     # then filter by is-fixed...
result = fixed-with-labels.order-by("species", true) # then sort by species to get our result
  • Why is this code ugly, or hard to read?

    • Many lines of code means more to read and more possible places for bugs

    • This code creates names for each step. But we don’t really care about x or y — we just want the final answer result!

Pyret allows table methods to be chained together, so that we can build, filter and order a Table in one shot. For example:

result = animals-table.build-column("labels", nametag).filter(is-fixed).order-by("species", true)

Let’s walk through this line of code one step at a time:

  • We take the animals-table, and produce a new table with an extra column called label.

  • Then call that Table’s .filter method, producing a new table with a label column and only rows for fixed animals.

  • Then we call that Table’s order-by method, producing a new, sorted table of fixed animals with a label column.

Teaching Tip

Use different color markers to draw nested boxes around each part of the expression, showing each of the three steps described above.

It can be difficult to read code that has lots of method calls chained together, so we can add a line-break before each . to make it more readable. Here’s the exact same code, written with each method on its own line:

# get a table with the nametags of all
# the fixed animals, order by species
animals-table
  .build-column("label", nametag)
  .filter(is-fixed)
  .order-by("species", true)

Order matters: Build , Filter, Sort.

Suppose we want to build a column and then use it to filter our table. If we use the methods in the wrong order (trying to filter by a column that doesn’t exist yet), we might wind up crashing the program. Even worse, the program might work, but produce results that are incorrect!

  • Take a minute to think about what code you would write to sort the animals table by the kilograms column.

  • Do you think animals-table.order-by("kilograms", true).build-column("kilograms", kilos) will generate the table we want? Why or why not? Test your hypothesis by typing the code that you think will build the table into the starter file!

Investigate

Synthesize

Ask students about their answers to Chaining Methods 2: Order Matters.

  • Which ones produced an error?

  • Why will they produce an error?

  • How could they be fixed?

Can students trigger a similar error in their Table Methods starter file?

As our analysis gets more complex, chaining is a great way to re-use code we’ve already written. And less code means a smaller chance of bugs.

These materials were developed partly through support of the National Science Foundation, (awards 1042210, 1535276, 1648684, and 1738598). CCbadge Bootstrap by the Bootstrap Community is licensed under a Creative Commons 4.0 Unported License. This license does not grant permission to run training or professional development. Offering training or professional development with materials substantially derived from Bootstrap must be approved in writing by a Bootstrap Director. Permissions beyond the scope of this license, such as to run training, may be available by contacting contact@BootstrapWorld.org.