(Also available in WeScheme)
Students learn that characters' positions in video games can be described using coordinates, then brainstorm the context and characters for the games they will design.
Lesson Goals 
Students will be able to:

StudentFacing Lesson Goals 

Materials 

Key Points for the Facilitator 

 coordinate

a number describing an object’s location
 xaxis

axis on a coordinate plane that runs from left to right
 yaxis

number line on a coordinate plane that runs from bottom to top, indicating values in that direction
🔗Navigating a Grid 20 minutes
Overview
Students are asked to come up with a way of identifying location on a grid, which provides the justification for coordinates.
Launch
🖼Show image Computers use numbers to represent a character’s position onscreen, using number lines as rulers to measure the distance from the bottomleft corner of the screen. For this example, we will draw the number line so that the screen runs from 0 (on the left) to 1000 (on the right).
We can take the image of the Dog, stick it anywhere on the line, and measure the distance back to the lefthand edge. Anyone else who knows about our number line will be able to duplicate the exact position of the Dog, as long as they know the number.

What is the coordinate of the Dog, if it’s on the lefthand edge of the screen?

The Dog’s coordinate would be zero.


What is the coordinate of the Dog, if it’s on the righthand edge of the screen?

The Dog’s coordinate would be 1000.


What is the coordinate of the Dog, if it’s in the center of the screen?

The Dog’s coordinate would be 500.


What coordinate would place the Dog beyond the lefthand edge of the screen?

The Dog’s coordinate would be less than zero (negative).


What coordinate would place the Dog beyond the righthand edge of the screen?

The Dog’s coordinate would be greater than 1000.

Optional: Draw a number line on the board, and select a volunteer to leave the room for a moment. Place the printed Dog image somewhere on that line, and have the class quietly choose the number that represents the Dog’s location. Remove the Dog and invite the student back into the room. Can they position the Dog at the right place, based on the number chosen by the class?
This number line lets us communicate the position of the Dog using a single number! Unfortunately, it only represents the distance from the lefthand edge of the screen. That means the dog could be at any height in the center of the screen, and it would always have the same number to represent its position.
Investigate
By adding a second number line, we can locate a character anywhere on the screen in either direction. The first line we drews is called the xaxis, which runs from left to right. The second line, which runs up and down, is called the yaxis. A 2dimensional coordinate consists of both the x and ylocations on the axes.
🖼Show image Suppose we wanted to locate NinjaCat’s position on the screen. We can find the xcoordinate by dropping a line down from NinjaCat and read the position on the number line. The ycoordinate is found by running a line to the yaxis.
A coordinate pair is always written in the form of (x, y). When we write down these coordinates, we always put the x before the y (just like in the alphabet!). Most of the time, you’ll see coordinates written like this: (200, 50) meaning that the xcoordinate is 200 and the ycoordinate is 50.
To develop an intuition for coordinates, complete Estimating Coordinates.
Common Misconceptions
Mathphobic students often fail to realize that common sense and intuition can be helpful in exercises where the answer is a number! The first two prompts in the "Synthesize" section directly get at this misconception, but you may want to pay special attention to those students while they are working on this workbook page.
Synthesize

Should any of the characters have xcoordinates that are very similar? How come?

Ninja Cat and the cloud have similar xcoordinates. They have the same horizontal position.


Should any of the characters have ycoordinates that are very similar? How come?

The Ruby and the Dog have similar ycoordinates. They have the same vertical position.


How do you think this concept relates to a video game?

Answers vary: we need to know where characters are on the screen, we need a way for players to interact with certain parts of the screen, etc

🔗Bridging to video games 30 minutes
Overview
Students explore a coordinate activity in which a cartesian point is used to compute the position of a character in a game. From there, they brainstorm a game of their own.
Launch

In pairs, explore the Ninja Cat Desmos graph (Desmos).

What happens when you adjust the first slider in the side panel?

Adjusting the first slider changes the horizontal position (xcoordinate) of Ninja Cat.


What happens when you adjust the second slider in the side panel?

Adjusting the second slider changes the vertical position (ycoordinate) of Ninja Cat.

Investigate

Complete the Brainstorm Your Own Game worksheet and decide on a Player, Target, Danger, and Background for your game!

Then, use a Google Draw template (click "Make a copy" when prompted) to create a sample "screenshot" of your game by inserting images via Google Search.
Screenshot should include:

Labeled estimates of coordinates for each character.

2 characters that have the same xcoordinate.

2 different characters that have the same ycoordinate.
Synthesize

When the "Game Over" screen is supposed to be off screen, what coordinates might hide it?

What would be the coordinate of the dog before it gets onscreen?

The dog would have a negative xcoordinate before getting on screen.


Why do we estimate?

We estimate to practice number sense and make approximations that we can later refine.


What constitutes a good estimate?

A good estimate is a rough guess that makes sense given the limited information available to us.


How can we improve our estimation skills?

Practice! Estimation skills will improve as we get more comfortable with numbers and with making guesses

These materials were developed partly through support of the National Science Foundation, (awards 1042210, 1535276, 1648684, and 1738598). Bootstrap by the Bootstrap Community is licensed under a Creative Commons 4.0 Unported License. This license does not grant permission to run training or professional development. Offering training or professional development with materials substantially derived from Bootstrap must be approved in writing by a Bootstrap Director. Permissions beyond the scope of this license, such as to run training, may be available by contacting contact@BootstrapWorld.org.