(Also available in WeScheme)

Students define functions that control the movement of the target and danger in their games.

Lesson Goals

Students will be able to:

  • Apply the Design Recipe to create a function given the constraints of a word problem.

  • Explain the basics of animation.

Student-Facing Lesson Goals

  • I can use the Design Recipe to make a function.

  • I can describe how animation works.


Key Points for the Facilitator

  • Encourage students to take their time in understanding why we want to fix update-danger and update-target.

  • Students might be confused as to how the animation is working. The make-game function at the bottom of the file has many inputs - including update-danger and update-target. make-game takes in all those inputs, including the functions we’ll write, and creates the interactive window that we see when we click the "Run" button!


a number or set of numbers describing an object’s location

design recipe

a sequence of steps that helps people document, test, and write functions


a relation from a set of inputs to a set of possible outputs, where each input is related to exactly one output

🔗Animation 45 minutes


Students connect the behavior of functions with changing coordinate values, ultimately leading to animation.


Students should have their computer, contracts page, and pencil. Students should have their own game file open in a separate window or tab.

  • How does a flip-book animation work? Each page of the book is slightly different, and the pages go so fast that the motion looks smooth.

  • Why do we see movement from still images?
    Our eyes fill in the gaps between rapidly changing images.

  • How might this apply to our game?
    If we change image coordinates a little bit at a time, they will appear to move.

Draw a number line on the board, running from 0 to 1000 (you can also lay tape on the floor, or use a tile floor as a coordinate plane!). Select 2 student volunteers - one to be TARGET, one to be DANGER. Start with just TARGET.

  • Have the class select a starting x- and y-coordinate for the TARGET, and have the volunteer move to that position on the number line or coordinate plane.

  • The TARGET character moves by 50 (pixels) on each frame of the game.

  • When they hear "update target" followed by their current location, the TARGET takes a step in the negative direction, moving down the x-axis by 50 (pixels).

  • We make TARGET move by calling out update-target(300, 200), update-target(250, 100), etc.

How quickly could I get TARGET to move across the classroom?

After practicing with TARGET, add DANGER in.

  • DANGER takes a step in the positive direction when they hear "update danger" followed by their current x-coordinate.

  • We make DANGER move by calling out update-danger(40, 92), update-danger(39, 18), etc.

  • On a standard number line, if the DANGER is moving to the right, is its x-coordinate increasing or decreasing?

Practice this a few times with your volunteer, asking the class what their new x-coordinate is each time. Then have the other students call the update-danger function.

  • What did you notice about the movement of TARGET and DANGER? What was changing about them?

    Answers will vary: they were moving horizontally, their x-coordinates were changing, they were not moving smoothly, etc.

  • What jobs could we hand over to the computer to make it possible for us to play the game? The computer could handle automatically moving TARGET and DANGER, then we could control the movement of PLAYER.


  • Open your saved copy of the Game Starter File, or make a new copy.

  • Examine the update-danger function

  • Identify the contract, and interpret what the function is currently doing

  • Complete the first word problem on Danger and Target Movement

When students click the "Run" button, the working update-danger function should automatically move the DANGER image across the screen!

Have students complete the second word problem on Danger and Target Movement, with their partner and transfer the code to their Game Starter File. Click "Run" to see DANGER and TARGET move across the screen independently!

Extension Activities

Once students have successfully gotten update-target and update-danger working, they can change the functions to make the characters move in whichever direction and whatever speed they want! They should be sure to modify their purpose statements and examples if they change their functions.


Connecting the code to the underlying math is important - especially if you want to customize your game!

  • What part of the function controls the character’s speed?

  • What part of the function controls the character’s direction?

  • If you wanted the characters to move in 2 dimensions (diagonally, for example), would anything have to change about the Domain? What about the Range?

These materials were developed partly through support of the National Science Foundation, (awards 1042210, 1535276, 1648684, and 1738598). CCbadge Bootstrap by the Bootstrap Community is licensed under a Creative Commons 4.0 Unported License. This license does not grant permission to run training or professional development. Offering training or professional development with materials substantially derived from Bootstrap must be approved in writing by a Bootstrap Director. Permissions beyond the scope of this license, such as to run training, may be available by contacting