Common Core Math Standards
- 7.EE.B.4
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Use variables to represent quantities in a real-world or mathematical problem, and construct simple equations and inequalities to solve problems by reasoning about the quantities. [See: Defining Values; Defining Functions; Solving Word Problems; Simple Inequalities; Compound Inequalities.]
- 7.RP.A.1
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Compute unit rates associated with ratios of fractions, including ratios of lengths, areas and other quantities measured in like or different units. [See: Making Game Images.]
- 8.F.A.1
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Understand that a function is a rule that assigns to each input exactly one output. The graph of a function is the set of ordered pairs consisting of an input and the corresponding output. [See: Domain and Range.]
- 8.F.B
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Use functions to model relationships between quantities. [See: Defining Functions; Solving Word Problems; Restating the Problem; Character Animation.]
- 8.G.A.1
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Verify experimentally the properties of rotations, reflections, and translations. [See: Making Game Images.]
- 8.G.B.7
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Apply the Pythagorean Theorem to determine unknown side lengths in right triangles in real-world and mathematical problems in two and three dimensions. [See: The Distance Formula.]
- HSA.SSE.A.1
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Interpret expressions that represent a quantity in terms of its context. [See: Defining Values; Defining Functions.]
- HSA.SSE.A.1.A
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Interpret parts of an expression, such as terms, factors, and coefficients. [See: Piecewise Functions; Player Animation.]
- HSA.SSE.A.1.B
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Interpret complicated expressions by viewing one or more of their parts as a single entity. [See: Piecewise Functions; Player Animation.]
- HSA.SSE.A.2
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Use the structure of an expression to identify ways to rewrite it. [See: Order of Operations.]
- HSA.SSE.B
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Write expressions in equivalent forms to solve problems. [See: Order of Operations.]
- HSF.BF.A.1
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Write a function that describes a relationship between two quantities. [See: Restating the Problem; Problem Decomposition; Collision Detection.]
- HSF.IF.A.1
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Understand that a function from one set (called the domain) to another set (called the range) assigns to each element of the domain exactly one element of the range. If f is a function and x is an element of its domain, then f(x) denotes the output of f corresponding to the input x. The graph of f is the graph of the equation y = f(x). [See: Domain and Range.]
- HSF.IF.A.2
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Use function notation, evaluate functions for inputs in their domains, and interpret statements that use function notation in terms of a context. [See: Solving Word Problems; Simple Inequalities; Compound Inequalities.]
- HSF.LE.B
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Interpret expressions for functions in terms of the situation they model. [See: Character Animation.]
- MP.1
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Make sense of problems and persevere in solving them [See: Order of Operations; Restating the Problem; Problem Decomposition; Simple Inequalities.]
- MP.2
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Reason abstractly and quantitatively [See: The Numbers Inside Video Games; Coordinates and Game Design; Order of Operations; Defining Values; Character Animation; The Distance Formula.]
- MP.4
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Model with mathematics [See: Simple Inequalities.]
- MP.6
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Attend to precision [See: Making Game Images; Problem Decomposition.]
- MP.7
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Look for and make use of structure [See: Defining Values; Restating the Problem.]
- MP.8
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Look for and express regularity in repeated reasoning [See: Piecewise Functions.]
Oklahoma Standards
- OK.A1.A.3
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Generate equivalent algebraic expressions and use algebraic properties to evaluate expressions and arithmetic and geometric sequences. [See: Order of Operations.]
- OK.A1.A.3.1
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Solve equations involving several variables for one variable in terms of the others. [See: Problem Decomposition.]
- OK.PA.A.1.1
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Recognize that a function is a relationship between an independent variable and a dependent variable in which the value of the independent variable determines the value of the dependent variable. [See: Domain and Range; Piecewise Functions; Player Animation.]
- OK.PA.A.1.2
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Use linear functions to represent and explain real-world and mathematical situations. [See: Restating the Problem; Character Animation.]
- OK.PA.A.1.3
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Identify a function as linear if it can be expressed in the form y = mx + b or if its graph is a straight line. [See: Solving Word Problems.]
- OK.PA.A.3
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Generate equivalent numerical and algebraic expressions and use algebraic properties to evaluate expressions. [See: Order of Operations.]
- OK.PA.A.3.1
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Use substitution to simplify and evaluate algebraic expressions. [See: Defining Values.]
- OK.PA.A.4.3
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Represent real-world situations using equations and inequalities involving one variable. [See: Simple Inequalities; Compound Inequalities.]
- OK.PA.GM.1.2
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Use the Pythagorean Theorem to find the distance between any two points in a coordinate plane. [See: The Distance Formula.]