The Player is at (4, 2) and the Target is at (0, 5).
Distance takes in the player’s x, player’s y, character’s x and character’s y. Use the formula below to fill in the EXAMPLE:
√( (4 - 0)^2 + (2 - 5)^2 )
Convert it into a Circle of Evaluation. (We’ve already gotten you started!)
num-sqr | |||||
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Convert it to Pyret code.
These materials were developed partly through support of the National Science Foundation,
(awards 1042210, 1535276, 1648684, and 1738598).
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