Suppose your player is at (0, 2) and a character is at (4, 5)…
1 Identify the values of x1, y1, x2, and y2
x1 | y1 | x2 | y2 |
---|---|---|---|
(x-value of 1st point) |
(y-value of 1st point) |
(x-value of 2nd point) |
(y-value of 2nd point) |
|
What is the distance between your player and the character?
-
We can use
line-length
to computer the horizontal and vertical distances and then use those to find the diagonal distance.-
The horizontal distance between x1 and x2 is computed by
line-length(x2, x1)
. -
The vertical distance between y2 and y1 is computed by
line-length(y2, y1)
.
-
-
The hypotenuse of a right triangle with legs the lengths of those distances is computed by: √
-
So, when we substitute these points in, the distance between them will be computed by:
√
2 The points are (0,2) and (4,5). Why aren’t we using line-length(0, 2)
and line-length(4, 5)
?
3 Translate the expression above, for (0,2) and (4,5) into a Circle of Evaluation below.
Hint: In our programming language num-sqr
is used for x2 and num-sqrt
is used for √
4 Convert the Circle of Evaluation to Code below.
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