In math, we use values like -98.1$\displaystyle -98.1$, 2/3$\displaystyle 2/3$ and 42$\displaystyle 42$. In math, we also use expressions like 1 × 3$\displaystyle 1 \times 3$, √16$\displaystyle \sqrt{16}$, and 5 - 2$\displaystyle 5 - 2$. These evaluate to results, and typing any of them in as code produces some answer.

Math also has definitions. These are different from values and expressions, because they do not produce results. Instead, they simply create names for values, so that those names can be re-used to make the Math simpler and more efficient.

Definitions always have both a name and an expression. The name goes on the left and the value-producing expression goes on the right, separated by an equals sign:

x = 4$\displaystyle x = 4$

y = 9 + x$\displaystyle y = 9 + x$

The name is defined to be the result of evaluating the expression. Using the above examples, we get "x is defined to be 4, and y is defined to be 13". Important: there is no "answer" to a definition, and typing in a definition as code will produce no result.

Notice that definitions can refer to previous definitions. In the example above, the definition of y refers to x. But x, on the other hand, cannot refer to y. Once a value has been defined, it can be used in later expressions.

In Pyret, these definitions are written the exact same way:

Try typing these definitions into the Definitions Area on the left, clicking "Run", and then using them in the Interactions Area on the right.

x = 4

y = 9 + x

Just like in math, definitions in our programming language can only refer to previously-defined values.

Here are a few more value definitions. Feel free to type them in, and make sure you understand them.

x = 5 + 1

y = x * 7

food = "Pizza!"

dot = circle​(​y, "solid", "red"​)

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