Racket Code | Pyret Code | |
---|---|---|
3 |
(define SHAPE (triangle 40 "outline" "red")) (define OUTLINE (star 80 "solid" "green")) (define SQUARE (rectangle 50 50 "solid" "blue")) |
SHAPE = triangle(40, "outline", "red") OUTLINE = star(80, "solid", "green") SQUARE = rectangle(50, 50, "solid", "blue") One of your own:
|
4 |
(define BOOL true) (define BOOL2 false) |
BOOL = true BOOL2 = false One of your own:
|
5 |
; double : Number -> Number ; Given a number, multiply by ; 2 to double it (EXAMPLE (double 5) (* 2 5)) (EXAMPLE (double 7) (* 2 7)) (define (double n) (* 2 n)) |
# double :: Number -> Number # Given a number, multiply by # 2 to double it examples: double(5) is 2 * 5 double(7) is 2 * 7 end fun double(n): 2 * n end |
These materials were developed partly through support of the National Science Foundation,
(awards 1042210, 1535276, 1648684, and 1738598).
Bootstrap:Reactive by Emma Youndtsmith, Emmanuel Schanzer, Kathi Fisler, Shriram Krishnamurthi, Joe Politz and Dorai Sitaram
is licensed under a
Creative Commons 4.0 Unported License.
Based on a work at www.BootstrapWorld.org.
Permissions beyond the scope of this license may be available by contacting
schanzer@BootstrapWorld.org.